Fire Missile

Overview
The Fire Missile, also known as Fire Nuke, is an original misc. unit from The Conquerors 3 produced in the Nuclear Silo. Just like the Nuclear Missile, the Fire Nuke has AoE damage, however, the fire will spread over time, reaching more units and buildings and doing more damage. Being an incendiary missile, there is no large explosion when the missile strikes a target. Instead, nearby units and buildings will catch on fire.

Usage
To use a Fire Missile, select it, press N to arm it, and click an area to set a target. The fire will launch from its Nuclear Silo, fly at a high arc, and eventually hit the selected target area. The trajectory can be slightly adjusted by changing the target area mid-flight.

Upon impact, this missile deals with no immediate or direct damage. Instead, it will light up any units and buildings near the target site on fire, which will slowly spread between all units and buildings in its range. As such, this missile has the potential to be devastating towards large or packed armies, or large bases.

There are no limits on how much the fire can spread, but it will eventually stop when all buildings and units have been ignited once.

For help on how to launch Missiles, read the Nuclear Missile and Nuclear Silo pages.

Strategy

 * The fire from Fire Missiles can spread through Shield Generator shields if the missile lands right next to the shield.
 * Effective use for Fire Missiles is to keep it in its Silo until you are about to launch an attack or be attacked. When ready, you can quickly launch it at the enemy army, and then finish them off with your main units.
 * If this weapon was used on your base, it is a good idea to sell the things hit by it immediately to keep your base from taking too much damage. However, if your troops are hit, you should spread your army and sell only things burning to take the minimal possible loss.

Trivia

 * Once you send a fire nuke, wait for the fire to die out before finishing the base off with your army. The fire spreads to enemies and allies alike, meaning if your units are close they too will catch on fire.
 * Unlike the Nuclear Missile, when firing there is no large crosshair that appears, showing the radius of the blast.
 * The fire on units can be extinguished by garrisoning units in a building, it also makes them immune to the fire effect for that particular missile if ungarrisoned again.
 * The fire caused by the missile tends to not function properly in survival. Whereas it would spread along units in PvP matches it won't spread across AI units.