Talk:Stealth Bomber/@comment-38519973-20200917153914/@comment-30527736-20201004191357

That would not be a good change, and here is why: The stealth bombers are designed to quickly destroy the enemy's economic infrastructure, enemy outposts, and to act as a counter against infantry, and units that are not capable of defending themselves (transport boats, medi-trucks, generals, and transport planes). Their unrivaled speed, enormous firepower, and their invisibility against infantry (excluding AA infantry) are what make this task possible. Its chief limitation, however, is its extremely low health.

The stealth bomber rewards players who use its traits to their advantage by destroying the enemy buildings faster than any other unit in the game, while also keeping a very low profile. It punishes players who use it far too recklessly (using it as a substitute for heavy planes/space fighters while not taking their low health into account).

Buffing the stealth bomber's health from 32 to 185 (same health as a plane) or even to 100 (heavy soldier health) would make it too powerful because it would be able to stand up against almost any other unit in the game, at only 150$ per stealth bomber. This means that its role as a glass cannon income destroyer would be completely gone, and it would instead be the single best unit in the game, which would make every game be an arms race to whoever can research the stealth bomber unit the fastest. This would promote the same exact strategy to be used every game over and over again, and that will ultimately prove itself to not be the flow of the game which could be considered fun.

TL;DR buffing the stealth bomber's health would heavily imbalance the strength of all units in TC3, and would create a unit of such power that would almost have no practical counter, which would not be fun to play against.