User blog comment:The person who likes video games/The Desert vs Grass 4 Strat/@comment-47791726-20201227061938

I appreciate your strategy, but allow me to point out a few weaknesses.

First, there are 6 supercrystals on the map, 3 on each side, which means you can have up to 140 cpm with 3 npps and 4 oils within 5 minutes. So why squander your money on power plants? NPPs at supercrystals produce 30cpm each, while a PP at a normal crystal produces only 10cpm (supercrystals are the bigger crystals with particle effects and they give x2 the income compared to their normal counterparts)

Second, making research centres and researching juggs at 50-60cpm is unthinkable, since you would have no defense (you didn't mention making a barracks whatsoever), making you very vulnerable against any attacks. Get eco, and then barracks and tanks instead. Only research when you have a stable cpm (for me its 120+) and don't go for juggs. They are only for when the enemies have a big army. Instead go for soldier, tank cap increments and artillery. Arty is the best choice against fortifications.

Third, nuclear and fire missiles are the worst and most overrated weapons in the game. Their alpha damage can't even destroy most buildings, and it literally takes nearly 2000 cash to make one (675 cash for silo, 300 cash for nuke, at least 100 for a research centre that takes 20 minutes to research (with 1 RC, build more to reduce it) and like 8 minutes to build the silo and a nuke). You could spend that money on plants and raiding and building an Forward Operating Base at the enemy side's hill, which is unreachable unless they build a bunker.

Fourth, focusing on researching and not cpm or expanding is a grave mistake. By doing this, your enemies have a chance to overwhelm you cpm-wise, and defeat is inevitable.

Fifth, enemies can build an FOB on the hill behind your base (as mentioned above). With a sufficient cpm (which they always will have), their base would be invincible against any attacks from you.

Sixth, with 60-100cpm, how much time will it take to produce a batch of 11 juggs and 8 heavy tanks? Also with that army you can demolish a fully defended enemy base, you don't need to send in another batch. If the enemy manages to build a big army then 1) you're dead as they have a bigger cpm; 2) it's a stalemate. The game ends at 240 minutes regardless of who wins or loses.

Seventh, you don't need 2 carriers. Instead of that build 2 destroyers instead to fend off enemy submarines and planes. Destroyers are specialised at dealing with those.

So to cap it off, this is a very expensive strategy that focuses on researching and depends on a very low cpm (i'd only attempt this at 200+ cpm) and that the enemy won't attack or expand.