User blog:S0m3 h4x0r/A TC3 strat I like to use often.

'''A common strat I have for TC3 is what I call,the motorized strategy. There are 2 versions of this strat,but I recommend the 1st one,due to how much cheaper it is,and because it is much faster to make,mostly with lower eco maps,but with not low eco to the point of mansion or anything near that level of lowness. In order to do both of the strats,you will need the following:'''

1 fort,1 barracks and I recommend at least 140cpm(Alpha) or 180cpm(Bravo).

For Strategy Alpha,your force should consist of 8 infantry of your choice,and 2 jeeps.

'''What makes Alpha better than strat Bravo is that it doesn't require a cap boost at all,for at least the base gamemode,conquest 2v2v2/3v3. The jeeps are goo for being able to get to a spot far on the map quickly without having to deploy the troops,unlike a transport plane. it can also match speeds of some air vehicles,which makes it even scarier to think about with 4 AA infantry chasing down your stuff. It also sort of makes the infantry invincible,while the jeep is alive that is,considering the only why to get the infantry,is to kill the jeep. The 'sniper jeep" can also work within MPA (Motorized Plan Alpha),though I wouldn't be as aggressive with it as much as I would with a normal infantry jeep.'''

'''The negatives of plan Alpha is that it can be countered by chokepointing areas where you can with mines,and it ironically can be easily killed with the same tactic,but with better infantry. It is also impractical on smaller maps,or maps with an island base sense,like 3 corner cave for example,you're better off focusing on navy on that then you are with motorized troops,financially speaking at least. it also can't be independent in battle sometimes,it's good to have support with it if in case you need that speed,so if your speed gets taken,at least you still have better firepower than them.'''

For Strategy Bravo,your force should consist of 12 infantry of choice,and 2 humvees.

This strat is Just Alpha,but with more firepower,and flexibility,assuming you didn't go with the expected norm of just dispensing heavy infantry to solve your war issue.

'''This is better due to the better quality for cost that is given when in use,compared to Alpha. Bravo is more focused on unit dependance for it to do whatever the job is at stake for the team alone,without much needed support in dangerous cases,unlike Alpha. I also have a mini strat to go with this tactic,it’s that to use 1 humvee,6 juggernauts and 1 general. I won’t get into to much detail,but I recommend at near endgame status,as the damage from those units on one target can near-instantly kill some units.'''

'''The negatives is that it’s a lot more expensive than plan Alpha,mainly due to the research required and the time it takes to make sure your research is going though well,as well as the fact you gotta buy the infantry cap booster up to +4,so you can get the extra 4 units needed. It also cost money for research,adding on to the cost issue. It’s also more made for an offensive stance,rather then a mixed stance,like the Alpha strategy'''

So in conclusion,They’re both good for quick and slightly heavy attacks but Bravo is better for quality,while Alpha is much better for quantity.

-normie-chan/esm10