Survival

Overview
The Survival Mode is an original game mode from The Conquerors 3. The players here are all allied and fight against the enemy team; Teal, which is controlled by AI. As the name of the game mode implies, the main objective here is to survive the longest you can without Teal capturing the control point, which is usually in the middle of the map.

The AI has several unique unit variants to reduce lag, called Super Units, these are Super Heavy Soldiers, Super Juggernauts, Super Heavy Tanks, Super Heavy Planes, Super Motherships they have twice as much health/DPS as the original unit. Teal is able to send a special Missile unit that only targets one unit in its range, but do large amounts of damage. They can also send Fire Nukes and Nuclear Missile they also have missiles upgraded nuke which do more damage but have the same heath so you can shoot them down. Their units come in waves, having an average 120 seconds cooldown between each (although this gets lower the higher the wave is). A timer at the bottom of the screen also appears to show the time left for the next wave and the current wave you're in. The AI Unit's health increases every wave endlessly, this means units like the Super Heavy Tank and Super Mothership become very difficult to kill later on. On the Beaches Map, the AI also spawns in Aircraft Carriers to attack your oil rigs. Survival ends at wave 200; players are awarded a badge and discord role at wave 50.

Trivia

 * This is the only gamemode currently in the game with a leaderboard.
 * The Weekly leaderboard requires to be "refilled" every 15 weeks or it will break.
 * The highest wave currently in-game is 180 and was caused by a glitch that made units move very slow.
 * On some occasions, units will glitch off of the path and end up behind hills.
 * The first enemy nuke arrives at wave 10

Strategies

 * Always use nuclear power plants as survival lasts long and nuclear plants are more cost-efficient over time.
 * Repairmen, Sniper, or Medics are the best infantry units for survival | If using snipers its ideal to get 12 snipers and 1 general
 * Make a group of Command Centers at the middle, and place a bunker in front the group to absorb damage
 * Keep a small gap between large groups of Command Centers to stop the spread of fire nukes

Maps
Organized Alphabetically

{|class="article-table" ! scope="col" style="text-align:center; border:1px solid #B22; background-color: Sienna;"|Map ! scope="col" style="text-align:center; border:1px solid #B22; background-color: MediumSeaGreen;" |Image ! scope="col" style="text-align:center; border:1px solid #B22; background-color: RoyalBlue;" |Type ! scope="col" style="text-align:center; border:1px solid #B22; background-color: DarkGreen;"|Max Income ! scope="col" style="text-align:center; border:1px solid #B22; background-color: DarkGreen;"|No. of Crystals ! scope="col" style="text-align:center; border:1px solid #B22; background-color: DarkGreen;"|No. of Oil Spots ! scope="col" style="text-align:center; border:1px solid #B22; background-color: DarkSlategrey;" |Playable? !scope="col" style="text-align:center; border:1px solid #B22; background-color: DarkGoldenRod;" |Beaches ! scope="col" style="text-align:center; border:1px solid #B22; background-color: SteelBlue; |Naval & Land ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |200 ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |10 Crystals ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;"  |4 ! scope="col" style="text-align:center; border:1px solid #B22; background-color: LightSlategrey;" |Yes !scope="col" style="text-align:center; border:1px solid #B22; background-color: DarkGoldenRod;" |Desert ! scope="col" style="text-align:center; border:1px solid #B22; background-color: SteelBlue;" |Land ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;"|190 ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |12 Crystals ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |N/A ! scope="col" style="text-align:center; border:1px solid #B22; background-color: LightSlategrey;" |Yes !scope="col" style="text-align:center; border:1px solid #B22; background-color: DarkGoldenRod;" |Double Mansion !scope="col" style="text-align:center; border:1px solid #B22; background-color: MediumAquaMarine;" | ! scope="col" style="text-align:center; border:1px solid #B22; background-color: SteelBlue;" |Land ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |280 ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |14 Crystals 2 S. Crystals ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |N/A ! scope="col" style="text-align:center; border:1px solid #B22; background-color: LightSlategrey;" |Yes !scope="col" style="text-align:center; border:1px solid #B22; background-color: DarkGoldenRod;" |Fantasy Survival ! scope="col" style="text-align:center; border:1px solid #B22; background-color: SteelBlue;" |Land ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |220 ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |14 Crystals ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |N/A ! scope="col" style="text-align:center; border:1px solid #B22; background-color: LightSlategrey;" |Yes !scope="col" style="text-align:center; border:1px solid #B22; background-color: DarkGoldenRod;" |Grass Cliff ! scope="col" style="text-align:center; border:1px solid #B22; background-color: SteelBlue;" |Land ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |190 ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |12 Crystals ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |N/A ! scope="col" style="text-align:center; border:1px solid #B22; background-color: LightSlategrey;" |Yes !scope="col" style="text-align:center; border:1px solid #B22; background-color: DarkGoldenRod;" |Lunar Spiral ! scope="col" style="text-align:center; border:1px solid #B22; background-color: SteelBlue;" |Land ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |235 ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |15 Crystals ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |N/A ! scope="col" style="text-align:center; border:1px solid #B22; background-color: LightSlategrey;" |Yes !scope="col" style="text-align:center; border:1px solid #B22; background-color: DarkGoldenRod;" |Mars 4 ! scope="col" style="text-align:center; border:1px solid #B22; background-color: SteelBlue;" |Land ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |220 ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |14 Crystals ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |N/A ! scope="col" style="text-align:center; border:1px solid #B22; background-color: LightSlategrey;" |Yes !scope="col" style="text-align:center; border:1px solid #B22; background-color: DarkGoldenRod;" |Polar Trail ! scope="col" style="text-align:center; border:1px solid #B22; background-color: SteelBlue; |Land ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |205 ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |13 Crystals ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |N/A ! scope="col" style="text-align:center; border:1px solid #B22; background-color: LightSlategrey;" |Yes !scope="col" style="text-align:center; border:1px solid #B22; background-color: DarkGoldenRod;" |River Corners ! scope="col" style="text-align:center; border:1px solid #B22; background-color: SteelBlue;" |Land ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen; |205 ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen; |13 Crystals ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen; |N/A ! scope="col" style="text-align:center; border:1px solid #B22; background-color: LightSlategrey;" |Yes !scope="col" style="text-align:center; border:1px solid #B22; background-color: DarkGoldenRod;" |Wheel Of War ! scope="col" style="text-align:center; border:1px solid #B22; background-color: SteelBlue;" |Land ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |190 ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |12 Crystals ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |N/A ! scope="col" style="text-align:center; border:1px solid #B22; background-color: LightSlategrey;"|Yes !scope="col" style="text-align:center; border:1px solid #B22; background-color: DarkGoldenRod;" |Whiteout ! scope="col" style="text-align:center; border:1px solid #B22; background-color: SteelBlue; |Land ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |205 ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |13 Crystals ! scope="col" style="text-align:center; border:1px solid #B22; background-color: ForestGreen;" |N/A ! scope="col" style="text-align:center; border:1px solid #B22; background-color: LightSlategrey;" |Yes
 * scope="col" style="text-align:center; border:1px solid #B22; background-color: MediumAquaMarine;"| Beaches.png RadarMap20.png
 * scope="col" style="text-align:center; border:1px solid #B22; background-color: MediumAquaMarine;" |Desful.png Desert Survival Radar.png
 * scope="col" style="text-align:center; border:1px solid #B22; background-color: MediumAquaMarine;" |Fantasysurvival.png FantasySurvivalRadar.png
 * scope="col" style="text-align:center; border:1px solid #B22; background-color: MediumAquaMarine;" |GrassFull.png Grass Cliffs Radar.png
 * scope="col" style="text-align:center; border:1px solid #B22; background-color: MediumAquaMarine;" |Survival_moon.png Moon Survival Radar.png
 * scope="col" style="text-align:center; border:1px solid #B22; background-color: MediumAquaMarine;" |7faa68f5d75dc5f40e4aa5fd1b744d91.png Radar AIMap5.png
 * scope="col" style="text-align:center; border:1px solid #B22; background-color: MediumAquaMarine;"|Mapblizzard.png Blizzard 2 Radar.png
 * scope="col" style="text-align:center; border:1px solid #B22; background-color: MediumAquaMarine;" |Paths.png Paths Radar.png
 * scope="col" style="text-align:center; border:1px solid #B22; background-color: MediumAquaMarine;" |WheelFull.png Wheel of War Radar.png
 * scope="col" style="text-align:center; border:1px solid #B22; background-color: MediumAquaMarine;"|Blizzard.png Blizzard 1 Radar.png