User blog:Anjn Shan/Adam's putting challenges into practice.

There's a difference between the plan that sounds better, and a plan that's realistic.

Some news
I play Conquerors less than I used to, which was hours a day, nearly every day.

The times I do play is normally to  see if any professional players can heat my Strategy.

Of 32 Good Players(the ones that DON'T trash talk, and actually know the game a bit TOO WELL), about 8 players(One player every 8 matches) actually beat my Takeover Strategy, this is AFTER abandoning space ships for Planes.

On a side note, of the 8 average, very little players are actually able to counter my strategy off knowledge of it alone.

One player performed an All-Heavy strat, no planes or tanks, and primary focused on ruling the economy, while all opposing enemies expunged a large amount of money into flying units, which were soon beaten. This player won by being the most annoying, but also by brute forcing everything, once all the enemies were left vulnerable.

I tried a few, and they weren't bad, I still perform my Takeover Strategy.

The latest Strategy I tested was by a less skilled or realistic player, whose strategy in the long game failed, simply because I couldn't afford to protect my base, if all my soldiers were left to explicitly defend a few plants.

The latest strategy went down the drain due to it's excessive lack of engagement in several areas, destroyers on a naval map defending rigs, and transports taking too long to ungarrison units, move the units to capture plants, return them to garrison, and circling the land to reach the next plant, to repeat the same process.

I would've done better without a navy to begin with, but it's a start.

I haven't done much else, practical challenges are fun,

But nobody I've played with was practical, or even enjoyable.