Capacity

Overview
Capacity, in the Conquerors III, is a measure of how full one's army is in reference to a specific type of unit. If a unit type, such as a Soldier, Tank, or Plane reaches a certain amount of units made, the Capacity of that unit group has been reached. The Capacity of certain units, such as a Soldier or a Tank, can be different depending on the gamemode that is being played. Capacity (or base capacity) can be increased with up to 4 more possible units with the use of a unit-specific House, such as the Soldier House, Tank House, Plane House, or Naval House, and a Research Center.

There are five unit groups that are affected by Capacity. They are, as follows: Soldiers, Tanks, Planes, Naval, and Buildings. A table is below, showing what the different capacities are for different unit types and for each different gamemode.

Table
A pattern is able to be seen, as the troop counts are all the same excluding the 4v4 Conquest gamemode and the Survival gamemode, where all troop capacities are lowered by 1. All building capacities/limits are the same across all gamemodes (excluding Territory Conquest).