Talk:Stealth Bomber/@comment-38519973-20200917153914/@comment-37417079-20201119192849

Problem is that the health is so low and research takes so long that it is nearly useless for that purpose lategame. As players will attempt to defend their plants with a single AA or regular turret. You mostly don't want to risk losing units to that since they cost 150 each vs 60 or 85, assuming you only lose one to it.

besides the time spend researching them could have been spend on something else. Juggernauts or spacefighters for example. They wouldn't need a health buff, no no, but rather a slight rework in how they operate. Make them be able to actually cloack or something. or make it so only AA units, buildings, tanks, planes, spacefighters and naval units can target them.

Its only use at the moment is plant sniping if enemy eco is low (in which you really could just use heli juggernauts or anything else really.) and combat juggernauts (which can just be escorted by 1 or 2 AA soldiers in their mid and they would be 100% fine)

It also doesn't help that they take up plane slots, surely you could combine them with light or heavy planes to soak some damage up but their range is just too short to stay behind those units most of the time to effective.

You also mentioned that they're usefull for destroying transport units, but have you actually found someone yet that only sends transport without escorts late game? Naval usually has destroyers with anti air, transport planes with a few heavy planes (that could also soak damage), meditrucks are more of a mid then lategame troop (mines exist) and good luck trying to snipe generals with those if they're surrounded by an army.